Sitni Sati FumeFX v1.2 for 3ds max 2010 | 14 MB
FumeFX is a fluid dynamics engine designed for simulation and rendering of realistic fire, smoke, explosion and other gaseous phenomena.
It's versatility, robustness and intuitive workflow makes it a perfect solution for the most demanding tasks in the computer graphics industry. Almost every aspect of simulation can be customized through 3ds max scripting, allowing user to interfere with simulation computation at the lowest level.

What's new in FumeFX 1.2

This point release brings a mental ray support through a mental ray shader.
With FumeFX installation, user gets the ability to render FumeFX by using mental ray renderer. By default, rendering with mental ray is possible on local machine only. Network rendering will require additional licenses that can be purchased from our online store.

New exciting extension to FumeFX set of tools is availability of stand-alone rendering library for Windows and Linux, both 32 and 64 bit versions.
Those libraries enable loading of FumeFX output files, accessing the data from the grid, shading using built in Standard Shader and building of Illumination Map. Please contact us for more information.
To support easier transfer of FumeFX rendering settings to outside of 3ds max, we have provided a max script command that will export all Standard Shader data into a text file.

- Added max script access to shader�s AFC and Gradient controls.
- Bug fix: if using the same cache in multiple grids, some of them might fail to open cache.
- Bug fix: Fume FX Follow operator crash fixed.
- Bug fix: FumeFX_TP.dlo crash under max 2009.
- Bug fix: Fume FX Follow operator for Particle Flow bug fixes.
- Removed option to run simulation on hard disk.
- Bug fix: max2009 64bit � FumeFX max script dialog failed to reopen.